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A leitmotif (/ˌlaɪtmoʊˈtiːf/) is a musical "phrase" or melody, re-used in multiple tracks to associate a tune with a person, event, or place. Leitmotifs occur several times in the Deltarune OST.

The system of repeatedly re-adding full or partial leitmotifs to soundtracks is a common accessory to Toby Fox's compositions, which makes said soundtracks catchy and memorable. In Deltarune, many important characters have an associated leitmotif, commonly playing when encountering them in some way.

Timestamps found below are approximate to one second and follow the timing used in the Bandcamp version of the soundtrack.

Don't Forget

This leitmotif can be considered the main theme of Deltarune; its melody is featured prominently in the end credits tracks for both chapters, and it is the most common melody in the game so far.

  • Laura Shigihara - Don't Forget
  • Beginning – 0:06-0:38
  • School – 0:13-0:14, 0:27-0:40
  • Field of Hopes and Dreams – 0:53-1:40, 2:18-2:26, 2:33-2:41
  • Scarlet Forest – 1:59-2:08
  • THE WORLD REVOLVING – 0:20-0:40, 1:07-1:09, 1:17-1:19, 1:21-1:41
  • Friendship – 0:00-1:30, 2:19-2:31
  • Your Power – 0:01-0:10
  • A Town Called Hometown – 1:00-1:26
  • You Can Always Come Home – 0:57-1:12, 1:18-1:35
  • Dog Check – 0:34-0:41
  • Faint Glow – 0:06-0:10, 0:18-0:24
  • The Dark Truth
  • Until Next Time
  • School (alternate)
  • Game Main Theme (Piano Sketch)

Lancer

This leitmotif relates to Lancer and King, and appears in 8 tracks.

  • Lancer
  • I'm Very Bad – 0:00-0:13
  • Thrash Machine – 0:01-0:50
  • Vs. Lancer – 0:00-0:40
  • Card Castle – 0:30-1:01
  • Chaos King – 0:41-1:08
  • Acid Tunnel of Love
  • It's Pronounced Rules - 0:29-0:38, 0:42-0:52

The Legend

This minor leitmotif relates to Ralsei's legend and appears in 4 tracks and three other applications.

The Legend (bassline)

The Legend also hosts a recurring bassline that appears in 11 tracks.

  • The Legend – 1:29-1:48
  • Empty Town
  • Lantern
  • The Circus
  • A Town Called Hometown – 0:00-0:15, 0:20-0:34, 0:40-0:55,1:01-1:24
  • My Castle Town
  • Queen – 0:23-0:55
  • Berdly
  • Bluebird of Misfortune
  • Acid Tunnel of Love – 1:16-1:23
  • Dialtone
  • Legend (Alternate)

Queen

This leitmotif relates to Queen, and appears in 9 tracks.

  • Queen
  • A Simple Diversion – 0:00-0:06, 0:14-0:21
  • Smart Race – 0:01-0:02, 0:04-0:05, 0:07-0:10
  • Cool Mixtape – 0:00-0:06
  • Elegant Entrance
  • Pandora Palace – 0:21-0:34, 0:59-1:37
  • Attack of the Killer Queen – 0:00-0:06, 0:13-0:19
  • Giga Size – 0:30-0:38, 0:43-0:53
  • Knock You Down !! – 0:09-0:13, 0:59-1:03

Queen (mixtape)

This leitmotif also relates to Queen, but it's not the same as the main "Queen" leitmotif. Appears in 4 tracks.

  • A Simple Diversion – 0:07-0:14, 0:22-0:27
  • Cool Mixtape – 0:06-0:26
  • Attack of the Killer Queen – 0:06-0:12, 0:19-0:39
  • Giga Size – 0:53-1:01

Sweet Cap'n Cakes

This leitmotif relates to Sweet Cap'n Cakes, and appears in 6 tracks.

  • Almost To The Guys!
  • Cyber Battle (Solo)
  • When I Get Happy I Dance Like This
  • Sound Studio
  • Mini Studio
  • Holiday Studio
  • A CYBER'S WORLD? – 0:38-0:40, 0:55-0:57
  • WELCOME TO THE CITY – 0:17-0:19, 0:30-0:32, 0:43-0:45

Spamton

This leitmotif relates to Spamton and appears in 4 tracks.

  • Spamton
  • NOW'S YOUR CHANCE TO BE A
  • Deal Gone Wrong
  • BIG SHOT

Minor Leitmotifs

Card Castle

This minor leitmotif relates to King and his residence and appears in 3 tracks and one unused track.

The Door

This leitmotif seems to be associated with the doors leading to the Dark World. Appears in 4 tracks and one unused track.

  • The Door
  • The Chase – 0:11-0:33
  • THE WORLD REVOLVING – 0:02-0:05, 0:07-0:10, 0:12-0:15, 0:17-0:19
  • Checkerboard - 0:12-0:37, 0:48-1:36

Berdly

This leitmotif is associated with Berdly and appears in 4 tracks.

  • Berdly
  • Smart Race – 0:12-1:04
  • Bluebird of Misfortune
  • Attack of the Killer Queen – 0:40-1:46
  • Knock You Down !! – 2:04-2:07

Cool Beat

This leitmotif is a drumbeat associated with Sweet Cap'n Cakes and appears in 5 tracks.

  • Cool Beat
  • Cyber Battle (Solo)
  • When I Get Happy I Dance Like This
  • Sound Studio
  • Holiday Studio

THE WORLD REVOLVING

This leitmotif is associated with bonus bosses.

  • THE WORLD REVOLVING – 0:20-0:40
  • The Circus – 0:14-0:15, 0:24-0:25, 0:34-0:35, 0:45-0:46
  • BIG SHOT – 0:55-1:22
  • Dialtone

Noelle

This motif is associated with Noelle and plays in 5 tracks.

Other

  • Scarlet ForestQuiet Autumn – 0:21-0:49
  • SusieVs. Susie (0:53-1:21) – Lost Girl (Alternate) (0:26-0:32)
  • The Chase - 0:14 – Vs. Lancer - 0:03
  • Darkness FallsFaint Courage (Game Over) - audio_menu.ogg
  • A CYBER'S WORLD?WELCOME TO THE CITY (and cybercity_old.ogg) - cybercity_alt.ogg
  • Rouxls KaardIt's Pronounced "Rules" - Epic Rouxls Battle
  • HEY EVERY !A Real Boy!
  • Knock You Down !!Powers Combined
  • Smart Race - berdly_battle_heartbeat_true.ogg
  • Lantern - Rude Buster (slowed down)
  • School (alternate)Friendship - 1:43-2:07

Undertale

A few leitmotifs from Undertale have been referenced throughout Deltarune's OST.

Once Upon a Time

The Once Upon a Time leitmotif is used mainly in Hometown.

  • Beginning – 0:38-0:52 (Part 3)
  • You Can Always Come Home – 0:19-0:57, 1:19-1:33 (Part 1, Part 3)
  • Before the Story (Part 1)
  • Dog Check – 0:27-0:33 (Part 2)

Determination

The Determination leitmotif has been used in the Dark World.

  • Rude Buster – 0:27-0:48
  • Lantern – 0:43-1:05
  • Determination from Undertale, present in Deltarune as gameover_short.ogg

Snowdin

The Snowdin leitmotif has been used in Hometown.

  • School – 0:44-1:19
  • A Town Called Hometown – 1:27-1:46

Your Best Nightmare

Your Best Nightmare has been used in the Dark World.

  • Imminent Death – 0:04-0:18
  • Vs. Susie – 0:06-0:19, 0:23-0:52, 0:54-1:21 (Piano)
  • Digital Roots
  • spamton_house.ogg

Other

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