Deltarune Wiki

(It's what they call "you.")

When inspecting a mirror in Chapter 2.

Kris Dreemurr is a human Lightner and the main protagonist of Deltarune. They are presumably the human Hero of Light in the Prophecy. In a Dark World, they function as the party's leader.

Kris is controlled by the player for the majority of the game. The few exceptions are brief cutscenes or when they tear the SOUL out of their body.

Kris excels at ACTing in battles, and wields a sword.

Profile

Appearance

Kris is a human teenager with an amber skin tone and shoulder-length dark maroon hair with long bangs. They wear a long-sleeve lime shirt with one horizontal yellow stripe, and nondescript pants and shoes. One of Kris's distinct traits is that their long bangs cast a shadow that hides their eyes. In the brief moments they tear the SOUL out of their body, their red eyes can glow in the dark. One of their crimson eyes is also visible for a few frames when they descend into a Dark World.

In a Dark World, Kris's entire appearance transforms, making them resemble a knight. Kris dons silver armor: shoulder pauldrons, a cuirass, gauntlets, and boots. They wear a navy blue bodysuit underneath the set, and a pink cape drapes across their right shoulder. Finally, Kris's skin changes to cyan, and their hair transits to navy. The shading for their skin is also used for their cape, giving the illusion of blue stripes in a few of their sprites.

To the player, Kris consistently has a blank, neutral expression. They seemingly stand straight during the majority of non-scripted actions.[1] Kris's expressions and movement are different when they are about to remove or have removed the SOUL.

Personality

During the events of Deltarune, Kris is mentioned to be an introvert.[2] Susie and King refer to Kris as a "quiet person," and Noelle is astonished if they converse about "anything."[3] After Kris's brother, Asriel, left for college, they became distant from their few friends. Kris's side of their shared bedroom is also strikingly bare. The shared game console is underneath Asriel's bed, and their old children's books are in Toriel 's classroom instead. Toriel has also mentioned that Kris is not normally energetic.[4] They have a history of not waking up on time, and often slept through the start of class.[5] Kris also preferred their mother driving them to and from school than walking.[6]

Contrary to Kris's apparent detachment, they do have a variety of interests. Kris has always been mischievous, pulling dark pranks such as covering themself in ketchup and claiming it was blood. For example, Kris has the option to keep flushing the toilet before or after going to school, with Toriel replying: "You did not put a bath bomb in the toilet again, did you?"

Kris enjoys playing the piano. Prior to the game, they frequently played the hospital piano, despite it "missing most of the good keys."[7] They have searched for tutorials to improve,[8] and Red Big Mouth believes they can play the hospital piano "beautifully." In a private post from Noelle's blog, Noelle mentions that Kris would often come to her house and use her piano since Kris did not have one in their home. Noelle explains that whenever she followed them into the dining room to listen to them play, Kris would immediately stop playing. Without an interruption from Noelle, however, Kris would continue playing, sometimes for hours at a time.[9]

When younger, Kris studied the occult with Catti.[10] They appear to still have an interest in this topic, as one of their search queries was "how to use magic."

At the end of Chapter 1, Red Big Mouth and Toriel both comment on Kris's physical appearance. They cite that Kris seems "a little sick" and does "not look quite yourself" respectively. It is implied that the SOUL is the reason, though the exact cause is unknown. Notably, Kris wants to be perceived as "normal" despite Toriel's concern.[11]

Kris is shown to have a significant amount of agency outside of the player's choices when in the Light world. This is most clearly shown in scenes where Kris rips the SOUL out of their body, but also in how characters react to Kris's dialogue choices: occasionally, the player may choose an option that other characters note sounds like Kris is straining to say. Kris is also shown performing actions independently of the player's control, including protecting Susie from King or awkwardly trying to escape the Sweet Cap'n Cakes fight with Ralsei and Susie, showing their friendship with the two exists outside of the player's influence. Additionally, there are some instances in Chapter 2 where Kris stops inspecting something relating to their home life, preventing the player from learning more: when inspecting Asriel's room in Queen's Mansion, Kris closes their eyes before peeking into Asriel's room in the Guest Hall; when inspecting an article about Asgore's firing and Undyne's promotion, Kris intentionally stops reading before the reason is given. The separation between the player and Kris is most clearly shown in the Weird Route, where it is heavily implied Kris's actions are being done against their will. Noelle describes the voice she heard giving her orders as terrifying, noting Kris has been acting very strange lately. When Kris reunites with the party after defeating Berdly, Susie and Ralsei immediately notice Kris appears distraught.

Another instance of this happens in the normal route of Chapter 2, where after defeating Spamton NEO, Susie notices Kris appearing to be in shock. If the player responds to Susie that they're okay by saying Yes, Kris appears strained in their response, making Susie think that they're not okay; if the player responds to Susie by saying No, Kris yells out the response, concerning Susie and Ralsei. This heavily implies that Spamton's dialogues about being a puppet and cutting his strings to be free, combined with Spamton's ultimate fate, deeply unsettled Kris.

Main Story

History

Years ago, Kris was adopted by the Dreemurrs and grew up in a loving family. However, as the only human child in Hometown, Kris often felt like an outsider. Kris once asked their adoptive parents when their "horns were going to grow in." In response, Toriel and Asgore bought a headband with red horns for Kris, who wore it for months.

Growing up, Kris became very close with their older brother, Asriel. The two often explored the forests around town with their neighbors, Dess and Noelle Holiday. While Kris went over to the Holiday residence and played with or pranked Noelle, they would go to play the piano but stop if Noelle was watching. The four were close friends, Kris and Noelle grew apart over the years. The cause for this is unknown but is implied to have been related to Dess subsequent disappearance. Kris had also wanted to befriend Bratty, as she was one of the "big kids." They willingly complied and retrieved food for her until she became sick.

At some point, Toriel and Asgore became divorced. It is implied in Chapter 3, that prior to the divorce Kris witnessed various arguments from their parents leaving them distressed. It is also heavily implied in the Egg segments that Kris went through some sort of traumatic event that they repress, given that interactions with the Man point to something they saw behind a tree that they cannot bring themself to fully see or draw out. While their family was broken, Kris and Asriel remained inseparable. On occasion, Asriel would buy Kris a hot chocolate at QC's Diner, something they used to do together as a whole family. One day, Asriel had to go away to college, leaving Kris alone and without many friends.

Chapter 1

Kris is first encountered when they are awoken by Toriel for school. When followed outside, Toriel drives Kris to school, leading to a short tour of Hometown.

Kris, being late to class, is told by Professor Alphys to pick a group partner. When Noelle is asked, she checks with Alphys about letting Kris join her group with Berdly, though Susie barges into the classroom, interrupting the proceedings. Kris then gets paired up with Susie. Afterward, Alphys realizes there is no chalk for her to teach a class with and sends Susie to go get some from the supply closet. She then asks Kris to go with her.

In the hallway, Kris witnesses Susie eating a piece of chalk. Once Susie realizes Kris is there, she approaches them menacingly, slamming them against a locker, and threatens to eat their face. She then drops Kris to the ground, stating that Kris has a good mother and that "it'd be a shame to make her bury her child."

Kris and Susie enter the supply closet, which turns out to be the entrance to a Dark World. Kris awakens with their street clothes having been exchanged for armor and a cloak, and their skin now a bluish hue. After some exploration Susie is found hiding in a pile of dust.

After a bit more walking, Kris and Susie are attacked by a mysterious figure, who is later revealed to be Lancer. After escaping, they come across Castle Town and encounter Ralsei. Lancer then interrupts Ralsei, accosts Kris and Susie, and fights them for the first time. After the fight, Susie leaves on her own in an attempt to find her way out of the Dark World, leaving Kris and Ralsei on their own. Eventually, Kris and Ralsei catch up with Susie, who begrudgingly rejoins the party.

After numerous encounters with Lancer and getting mad at Ralsei for telling her not to fight, Susie decides to join Lancer instead for a while. This culminates in an encounter between Kris and Ralsei versus Susie and Lancer. After the fight, Susie once again rejoins the party, and Lancer tags along.

Eventually, Lancer grows uncomfortable with the situation and runs off towards Card Castle. Kris and the party attempt to follow him, but some of King's soldiers capture them.

Ralsei and Kris wake up in a prison cell together, but the two quickly realize that Susie is being kept in an adjacent cell. Kris manages to guide Susie through a puzzle, unlocking her cell and allowing her to escape. After a confrontation with Lancer, Susie releases Kris and Ralsei from prison.

After making their way up Card Castle, Kris and the party face off against the King. After the fight, King deceives the party into believing he is willing to redeem himself, resulting in the party being cornered. Kris jumps in front of Susie to protect her but is knocked back by another blow. King approaches Kris and, after taunting them, lifts them into the air, ready to kill them. Regardless of how the King was initially defeated, either Lancer and the King's subjects rescue the party, or Susie distracts King long enough for Ralsei to cast Pacify on the King, putting him to sleep. Which outcome occurs is based on whether or not the party harmed any of the denizens of the Dark World prior to facing the King (except for Jevil, Lancer himself, and the first C. Round).

After saying goodbye to Ralsei, Kris is able to seal the Dark Fountain and return home, along with Susie. Kris can then choose to explore Hometown and speak to the inhabitants. Once Kris returns home and goes to bed, the adventure is over.

At some point in the middle of the night, Kris tosses and turns in bed, only to suddenly leap from their covers and jerkily make their way into the center of their room. As they stand on the carpet, Kris slowly raises their arm before violently tearing out their SOUL from their body and forcefully tossing it into a cage in the corner of the room. The SOUL can be moved in the cage, indicating that the player controls the SOUL, not Kris. Kris brandishes a knife that glistens in the light from the window before turning their head and smiling menacingly with their eye flashing red, similar to the ending of a "soulless" True Pacifist Route in Undertale. The game then cuts to black.

Chapter 2

At the beginning of this chapter, Toriel rushes up to Kris's room, having noticed a knife in the pie. She believes that Kris had decided to sneakily eat it whole while she was asleep. She laughs it off, though, suggesting she should lock the oven in the future before they both set off to school once again.

Later, Kris goes to school and enters the Dark World again with Susie. They meet Ralsei and explore the Castle Town. Eventually, Susie mentions they have homework to do, prompting Ralsei to banish them from the Dark World until their homework is done.

They go to the Library, only to find another Dark World awaiting them, and jump into it, this time with Noelle and Berdly. They soon meet Queen, who acts as the main antagonist for this chapter. She captures Noelle, while Berdly switches to her side voluntarily. Eventually, Kris splits up with the other party members and rescues Noelle. In Kris's company, Noelle starts to learn to be less fearful, accentuating one of the game's themes of personal development. Later, Kris encounters and enters a battles with Spamton, who after defeating, can progress forward to change the traffic lights. After the entire party gets thrown into the Queen's guest rooms, Kris and Susie are partnered with Berdly who learns to be less arrogant after a similar fashion of witnessing Kris best him at puzzle solving. Through a warp door Kris meets with Spamton and accepts their task to bring him an Empty Disk located in a basement in the Queen's Mansion.

After purchasing a KeyGen from Spamton, Kris retrieves the EmptyDisk from the machine in the dilapidated basement. Upon returning to Spamton's shop, Spamton proposes his final deal to Kris: transmitting Spamton through the EmptyDisk and returning it to the machine in the basement.

After Kris places the LoadedDisk back into the machine, Spamton transforms into Spamton NEO and attacks Kris in an attempt to obtain their SOUL, believing that it is the key to earning his "freedom." Susie and Ralsei enter the room and aid Kris in fighting him off. The player can either have Kris cut Spamton's strings or defeat him through fighting either way Spamton NEO will have his strings cut and be left incapacitated before giving Kris a Shadow Crystal and transforming into a Puppet Scarf or Dealmaker depending on how he was defeated The final boss fight begins with both parties turning into mechas, and then combat proceeds in the style of Punch-Out!!. Kris seals the Dark Fountain of this world, and the Lightners all return to the Light World.

Weird Route

Shortly after recruiting Noelle, the player has Kris, command Noelle to help her become "stronger" through killing enemies with her Ice Shock spell. The player then has Kris coax Noelle into stealing the Freeze Ring from a shopkeeper, causing her to become more ambivalent towards killing enemies, subsequently becoming brainwashed into thinking Kris is making her stronger.

Eventually, the player has Kris buy and equip the Thorn Ring onto Noelle and they encounter Berdly, whom Noelle initially does not recognize. Berdly, who becomes worried for Noelle's well-being, engages in a battle, and the player forces Noelle to use SnowGrave, a spell she does not know. This causes Berdly to become encased in a massive ice crystal. After this, Noelle leaves the party in a depressed daze, and Kris is led through a shortcut that leads them to Queen's mansion. Susie and Ralsei note that Kris is visibly distressed after the freezing of Berdly but proceed to Queen's mansion to stop her. In the castle they find that Spamton has taken over and filled the room with Pipis. When Queen abandons her plans, Kris is led by the player to close the Dark Fountain but is stopped by an agitated Spamton NEO, who proceeds to duel Kris in a final battle. While Kris is on the verge of losing and unable to call for allies, the player commands Noelle to help them, which leads to her using Iceshock on Spamton spell. Kris seals the Dark Fountain alone, and the party wakes up in the computer lab. Berdly does not wake up, but is revealed to be comatose from the spell.

After walking through Hometown, Kris has the option to visit Noelle and Rudy at the hospital, if the Weird Route has taken place she will leave the room and react in fear upon seeing Kris, even demanding them to not come any closer if the player has her wristwatch equipped onto Kris. Eventually Kris goes home and Toriel invites Susie to spend the night at her house. She sends the pair to wash their hands. When Kris goes to the bathroom, as soon as they turn the water on, they collapse, raise one hand up, rip out their SOUL again and escape through the window. After a chat between Toriel and Susie, Kris returns to the bathroom, washes their hands and regains their SOUL. It is later learned that the tires on Toriel's car have been slashed.

At the end of Chapter 2, after Susie (who ended up sleeping at their house) and Toriel are both asleep, Kris opens a Dark Fountain using their knife, presumably using their Determination and willpower as hinted at by the Queen. As a result Tenna is created as a Darkener and according to him, Kris orders the Television to keep Susie and Ralsei occupied in exchange for not being turned off.

Chapter 3

Kris wakes up with Susie on a couch inside the new Dark World opened by Kris in the ending of Chapter 2, in which they find Ralsei. They head to seal the fountain, but are interrupted by Tenna, who has made them all contestants of his game show in TV World. As Ralsei reveals in this chapter, all of the Darkners are parallels of real world objects, and Tenna is actually the Darkner form of Kris's old CRT TV in their living room. Tenna repeatedly speaks to Kris directly during the show, reminding them of their nostalgic memories watching TV and playing games with Asriel as a child. If the player unlocks S-Rank on Tenna's first board, they have the option to pursue the "Sword Route". In this route Kris enters the S-Rank room and speaks to Ramb, who reveals to Kris that the game the party played wasn’t the original one, as Tenna modified his own version. He then tells Kris he set up the original game backstage and urges them to play to experience freedom. Kris and the player receive an odd controller and proceed to start up the game taking control of the HERO_SWORD sprite. The player and Kris have the HERO_SWORD kill all the monster NPCs eventually leading to them to briefly encounter Eram and obtain the Ice Key before the game shuts off.

Kris takes part in the game show with Ralsei and Susie and plays the island Board minigame as well as the guitar minigame leading to a player dependent rank. While having fun, they discover that Tenna is acting suspicious as he has tries convincing the party to play another bonus game. If Kris obtains S-Rank again they can continue the Sword Route with the player. During this version of the island board mini game HERO_SWORD encounters a sprite representing Noelle that makes multiple references to the prophecy and the events that occurred in the Weird Route. Eventually, they obtain the Shelter Key, and the game shuts off again. Regardless of the route that has been chosen, Kris is shown visibly nervous and looks over their shoulder, asking Ramb if there was anyone backstage with him, which he denies.

After investigating around the Green Room, the party discovers Tenna is keeping a sleeping Toriel hidden in a secret part of the studio, as allegedly commanded by the Roaring Knight. Though they want to quit, Tenna forces them to keep playing and activates his doom board, they eventually escape and go on the run inside his studio either recruiting or fighting the Darkners within it. Regardless, Kris and the player can continue the third Sword Route minigame, where the player has HERO_SWORD kill minigame Susie and Ralsei, making Kris visibly flinch and looks away from the monitor. Later in the minigame after slaying all the monsters in the board, when the Player approaches a recreation of the shelter, Kris actively prevents the Player's movement by attempting to walk in the opposite direction with their own controller. Later, the two encounter and fight Eram, and upon their victory it leaves the Shadow Mantle for Kris to collect. In a surreal moment when the HERO_SWORD avatar leaves the screen, Kris will nervously back up and trip if the player has it approach and try to stab them. When Susie arrives, the Player can try to stab Susie with HERO_SWORD, causing Kris to swiftly pull her away before she is hurt.

After this, Kris and the party fight Tenna, and once he is defeated, he pleads to Kris that he merely wanted to keep them entertained and didn't want to become obsolete or thrown out. After he regains confidence from Susie's speech, he goes to free Toriel but is cut down by the Knight, whom Kris and the others attempt to fight, if they are "victorious" Ralsei and Susie will be swooned while Kris is knighted and leaves behind a Shadow Crystal and a Black Shard for Kris to collect. Before Toriel can be taken, the Knight is interrupted by a confused Undyne. She is then captured by the Knight, leading Kris and Susie to chase after them through a door that leads to the Lightworld, outside Kris's house in Hometown. They discover that the Knight has taken Undyne into the underground shelter, which is locked and can only be opened with a secret code. Susie leaves, but Kris stays behind and inspects the secret code, and watches as the door to the shelter creaks open.

Chapter 4

Kris is woken up by Toriel who tells them that she made them and Susie breakfast. Kris and Susie attend church service, where Kris asks around the congregation for any clues about the code to the Shelter. Susie believes that Noelle's mother, the mayor, would possibly have something to do with the code, so she and Kris ask Noelle if he can work on their projects at Noelle's house.

While at Noelle's, Susie tells Kris to look for clues. While inspecting Dess's guitar in her room, which has a code on the inside of it, Kris tears the SOUL out of their body and puts it in a box in a closet. While the SOUL escapes and traverses the house through the vents, Kris drinks chocolate milk in the kitchen as a mysterious voice over the phone tells Kris that Susie must not find the guitar, and a sacrifice taking place next week. Kris, at some point while the SOUL gets stuck in the basement with Susie and Noelle, goes to Dess's room and hides under her bed, stopping the SOUL from getting near the guitar. Kris hides in the closet with the SOUL while Susie and Noelle go into Dess's room to inspect the noise. Kris hits the SOUL with a hockey stick to stop it from going near the guitar in the closet. They're eventually discovered, and Susie tells Kris to quit making so much noise and takes the guitar downstairs. Kris informs the mysterious voice over the phone that Susie has the guitar, and voice replies "I'll be right there."

While exploring Father Alvin's office in the Light World, Susie discovers a hammer held in a glass case covered in dust. Though Susie at first does not realize what it indicates, Kris does, recalling their interaction with Father Alvin in Chapter 2 about how monsters' dust is buried, and nervously backs away without player input. Susie soon remembers her knowledge of monster burial rites, and upon investigating she comes to realize it is Gerson Boom's remains.

Kris gets shaken and mad after they walk in on Sans dancing with Toriel. They try and make the player get them to bed as fast as possible by replacing narration with boring descriptions. Hearing Susie interrupt Toriel and Sans' dancing, Kris gets out of bed and looks out the window, where they see Susie outside in the rain pensively wondering about their next steps. The mysterious voice calls Kris' phone reminding them of their promise.

The chapter's continuation of the Weird Route reveals that while sneaking around outside at the end of Chapter 2, they went over to Noelle's house and attempted to undo the Player's actions, claiming their behavior was just a prank and apologizing, claiming Berdly will be fine and taking the Thorn Ring away. However, the Player can return the SOUL to Kris, whereupon Kris physically attempts to stop Noelle from talking about the Thorn Ring in the Player's presence, but she does not listen, allowing the Player to regain control of Kris' voice and forcing the Thorn Ring back onto Noelle. Afterwards, Kris rushes to the bathroom, throws the SOUL into a trash can, and furiously begins kicking at it. Eventually they place the SOUL back in their body after hearing from Asgore that Carol is asking everyone to leave. The chapter proceeds relatively the same, though Susie and Asgore note they look visibly distressed.

In the Dark Sanctuary, Gerson Boom notes that Kris is going through a tough time and offers them an apple during tea time, if Kris eats the apple they will eat the entirety of it along with the core. If the player selections the option to think of Noelle during Ralsei eye closure moment, Kris will hear her voice "thanking them" alongside a red dot that takes over the screen causing Kris to have a panic attack. In the Lightworld, if the player selects the option to pray for Noelle at the candle booth, Kris will react in fury kicking it. If the player then attempts to hurt Susie's feelings by selecting the "ill never play again" option after hearing her story around playing the keyboard, Kris bites down on their hand before they can speak out the dialogue. At night when Kris tries to sleep, they get a phone call from Carol Holiday, confirming with Kris if they’re going to the festival tomorrow and that Noelle is "looking forward to seeing them".

In Battle

Stats

Main article: Stats
LV HP Attack Defense Magic Guts
1 90 10 2 0 1
2 120 12 2 0 2
3 160 14-15 2 0 2
4 200 17 2 0 3

Title

Main article: Title#Kris

Kris has several different titles.

  • At the start of Chapter 1, Kris is a Human. "Body contains a human SOUL."
  • After meeting Ralsei, they become a Leader. "Commands the party with various ACTs."
  • If Kris inspects every bed in Card Castle, they become a Bed Inspector. "Inspects all beds inexplicably."
  • After fighting Sweet Cap'n Cakes in Chapter 2, they become a Tactician. "Commands the party by ACTs. Sometimes."
  • When inspecting the Moss in Chapter 2, they become a Moss Finder. "Basic moss-finding abilities."
  • If on the Weird Route in Chapter 2, they become a Leader. "Commands."

ACTs

You can do many things. Don't confuse it with magic.

As a human, Kris cannot cast spells. Instead, Kris uses the ACT command in different ways depending on the enemy. Most ACTs do not require TP to perform, although there are some ACTs that do cost TP. In the fights with King and Queen, Kris can ACT with Susie and Ralsei to conjure improved versions of their spells.

The following are ACTs exclusive to Kris and cost TP:

Courage

Requires 25% TP. This ACT is only available after Kris attempts to use their Talk ACT against King. Kris encourages the party, raising their DEFENSE for one turn.

Pirouette

Requires 20% TP. This ACT is only available against Jevil. This causes Kris to perform a pirouette gesture, tiring the boss and causes a specific effect depending on what turn it is. The effects are as follows:

Pirouette Rotation
  • Turn 1: Nothing happens
  • Turn 2: Lowers Jevil's defense by 4 unless already below -16
  • Turn 3: 60% fewer invincibility frames for this turn
  • Turn 4: Decreases Jevil's Attack by 30% for this turn
  • Turn 5: Nothing happens
  • Turn 6: 25-55 HP heal to a random party member
  • Turn 7: Shuffles all of the party members' HP bars
  • Turn 8: Increases Jevil's Attack by 25% for this turn
  • Turn 9: 36-50 HP heal to all party members
(The effects for Pirouette rotate indefinitely until the battle ends, following this set order.)

HealDeal

Requires 50% TP. This ACT is only available against Spamton in Chapter 2 on a normal route. Kris heals 60 HP and advances Spamton's dialogue in battle.

X-Slash

Requires 25% TP. This ACT is only available against Spamton NEO in the Weird Route. Kris performs two diagonal slashes with their sword, dealing high individual damage per slash.

FriedPipis

Requires 32% TP. This ACT is only available against Spamton NEO in the Weird Route. Kris eats a Pipis, presumably fried. This ACT heals 120 HP to Kris.

Relationships

Asriel

Asriel has been consistently kind to his younger sibling. He has used the knockoff controller to play video games,[12] begged for forgiveness for Kris's "sins,"[13] and had carried Kris to school. The duo are very close since childhood, and various Hometown residents acknowledge this.[14] After Asriel left for college, Kris often stayed up late conversing with him online, until the internet went out.[15] Despite this, Kris deeply misses Asriel.[16] Additionally Kris appears to not want the player to pry too much into Asriel's personal life, if they check his Room in Queen's Mansion, Kris will close their eyes so that the player cannot see inside.

Toriel

Years prior to Deltarune, it is implied Toriel had difficulties raising Kris. She had frequently borrowed "How To Care For A Human," from the Library's second floor. Despite this, Toriel is patient and motherly, and finds most of Kris's antics endearing. She still holds Kris's hand when taking them to school, and keeps their childhood drawing in her classroom. Although she loves Kris equally to Asriel, she tries to limit Kris's impulsiveness, such as locking the chocolate kisses in her room. While Kris generally cares about and loves Toriel, even rushing to her defense in Chapter 3, they are visibly agitated upon finding her intoxicated and drunkenly dancing with Sans.

Susie

Initially, Susie had been an active bully to Kris and on one occasion threw an apple at them in which they caught and bit into. When grabbed by the hair and told by Susie that their mother Toriel would soon be tired of them and be happier if they were to disappear. Kris apparently responded something that caused Susie to go speechless and leave them.

By Chapter 1, Kris is initially still bullied and intimidated by Susie's rough demeanor backing away from her after she spots them eating chalk. Within the Dark World, Susie warns Kris about the spade storm and they escape together, Kris is no longer terrified of her.[17] They observe Susie's friendliness towards Lancer, and she tries to recruit Kris for their "DARK" team.[18] However, after Susie promises not to hurt Lancer's dad, she decides to listen to Kris's commands.[19] After the battle against King, Kris shields her from a spade attack, only to get knocked down by the King. Now seeing Kris as her friend, Susie stops King from killing them. Upon returning to school, she asks Kris if they can return to the Dark World with a friendly smile. When Toriel calls Kris afterwards, Kris tells her that they were hanging out with a friend, indicating that Kris had a good time with Susie. Notably, Monster Kid's ridicule of Susie offends Kris after their adventure.[20]

During Chapter 2, more evidence of their friendship is shown through Kris's actions. They focus on Susie when they drink her Tea, and is distinctly compliant to Susie. If Kris inspects the "Susie-like Statue" and "ICE-E statue," Susie wants the former, and insists Kris gets the latter for their room. Kris steals either or both without a prompt, even if the latter statue discomforts them.[21]

In Chapter 3 and 4, Kris and Susie's care for each other is made more evident as they rush to save her from getting stabbed by HERO_SWORD and consoles her about the revelations of the Dark Worlds not being fully real. In Chapter 4 they are comfortable showing Susie their room and blood stained carpet to which the later helps clean with Vinegar. When looking in the mirror the narration describes that Kris looking at Susie's reflection puts them at ease. The two additionally have fun goofing off during the sermon at church and later walk around Hometown enjoying the weekend. Kris has the option to take her to the diner, eat a sundae, and draw faces of each other, Susie implies that Kris wrote something of a flirtatious nature in the corner about her but assumes it was a joke. At Noelle's house Kris gets seemingly embarrassed to the point of blushing when hearing Susie mention they are good at flirting and blushes again when revealing their knife to Susie at church. In the Dark Sanctuary Kris aids Susie against that malformed Gerson statue and follows her plan to defeat the Titan. Shortly before the Dark Fountain is sealed, the narration describes Kris seeing Susie's smile as a shining light that blew away the darkness around them. In dialogue choices, Kris will almost always refrain from saying something negative about Susie, either wording it in a way that does not have negative connotations or actively refusing to say out the words regardless of the players will.

Ralsei

Kris and Ralsei work together throughout Deltarune, including several times the two are separated from the rest of the party. Ralsei likes Kris very much and sees them as a friend though occasionally makes flirtatious adjacent comments, and at one point asking if Kris was going to propose to him in Chapter 2 upon seeing the Snow Ring. However, it's implied that Kris doesn't consider Ralsei as close as Susie, as his Tea only heals 60HP (although Noelle's, who is a childhood friend, only heals 10HP more) to them.

However, several occasions in chapters 3 and 4 reveal they do genuinely care for Ralsei, as they are driven to such as when they consider taking Ralsei as a partner to the festival or the possibility of hugging him during chapters 2 and 4 (in the latter doing so without asking the player) and calling him "cute" in chapter 3, although due to Kris's personality it is ambiguous to whether they still consider Ralsei a platonic friend or if they also has romantic feelings towards him. Despite his similarities to Asriel, Kris considers Ralsei quite different.

Noelle

Kris and Noelle are childhood friends. They spent much of their time together when he were children, and hung out together with their respective older siblings, Asriel and Dess. Kris used to prank and scare Noelle a lot, but she in turn was mostly nice to him. Often times Kris would go over to her house and play the piano instead, though if she watched they would stop playing. Noelle describes a time where Kris and her where on Ferris wheel where Kris repeatedly began shaking it and scaring her. Around the the time of Dess' disappearance Kris and Noelle drifted apart but remained on friendly terms. In Chapter 1, Noelle implies that she usually helps Kris with their homework, and gives one of her pencils to them if they lost their own.

In Chapter 2, Kris and Noelle make a truce and work together through Cyber City. Noelle learns to be more brave and loses her fear of mice. Noelle then opens up to Kris and remembers the time they spent together as kids, and even says that it's unfair how Kris is the only person who knows how weird she is, because everyone knows how weird Kris is. In Chapter 4, Noelle is still on friendly terms with Kris but implies to Susie there is distance between them suggesting they were just neighbor acquaintances at most, and occasionally reacts in annoyance if Kris and the player interrupt her time with Susie. Though it is evident Noelle does still care about and consider Kris a friend as checking her computer's screensaver reveals a blurry photo of Kris as a child.

In the Weird Route, Kris's relationship with Noelle is severely strained by the player's "creepy" demands in the Dark World. Despite being reassured that it is a dream, Noelle is still suspicious of Kris and becomes genuinely terrified when they meet in the Hospital, even more so if the player has her wrist watch equipped on Kris. At night, Kris is revealed to have spoken with Noelle and profusely apologized for the events that happened in the Weird Route, as to not reveal the SOUL Kris explains that the events in Chapter 2 was a "bad prank" taken too far. Additionally Kris removes the Thorn Ring from Noelle and swears to protect her signifying they care deeply for Noelle and wish to see her out of harms way from the player. By Chapter 4, Noelle speaks to Kris in her room about these events and confides to them that she is happy to hear their real voice, seemingly having their relationship mended. If the player does not progress the route further, Kris will either end the conversation or run out the room with Noelle before the player can intervene. If the route is proceeded the player takes control of Kris and forces them into re equipping the Thorn ring on Noelle, and for the rest of the chapter they display open anger and distress toward the player making them hurt her.

Berdly

Kris and Berdly have a rivalry with each other, but they are implied to have played video games (especially fighter games, by Berdly's mentions of wavedashing) together in the past.[22] They become allies through the later parts of Chapter 2 and work together to defeat Queen, with Berdly saving Kris, Susie, and Ralsei before the GIGA Queen fight. Although Berdly believes the adventure in the Dark World to all be a dream (after waking up), he gives studying with Kris and Susie a chance and even nicely wishes them both a good day before leaving the Library. In the aftermath of the Weird Route, Kris will take Berdly to the hospital and has the option to turn up his heater while he is a comatose state, signifying they genuinely care about him and his wellbeing.

Dess

As children, Kris and Asriel used to spend time with Noelle and Dess. It is implied that they were friends, though she did not tolerate some of Kris's mischief. Dess once smacked Kris with a wiffle bat until they stopped lying to Noelle that "ICE-E was real and eats kids."

Rudy

Rudolph Holiday is a friend of Kris's father, Asgore. He affectionately sees Kris as "the creepy kid next door" he once yelled at for getting tangled in the Holidays' light display. Rudy treats Kris kindly regardless, and jests if they inspect other objects in the room.[23] In Chapter 1, Rudy is surprised to see Kris visit him, and assumes Toriel urged them. In subsequent chapter Kris can visit Rudy with Susie where he will continue to jest with them.

Roaring Knight

Kris appears to have some sort of familiarity with and connection to the Roaring Knight, as during their fight they smile in relief if the player wastes a turn when ACTing a second time. Kris will also do the least amount of damage to them in their battle unless the Knight has swooned Ralsei or Susie, in return the Knight does less damage to Kris if they are targeted in their attacks and will refrain from swooning them. If the player manages to take no damage during their fight with the Knight, Kris will signal and cough to the Knight to end the battle, implying they do not want the player to hurt them. If the party is victorious against the Knight, they will swoon Susie and Ralsei but have Kris kneel and appear to knight them, by the end of chapter 3 the shelter door that was locked to Susie slightly opens if only Kris is nearby after the Knight goes in before them.

In chapter 4, if Kris confronts the Knight in the Dark Sanctuary, they will refuse to fight them confusing Susie before being sent down, additionally if the player selects the option to think of the Knight's identity Kris will immediately shift their thoughts to Jockington. In the same chapter Kris gets two calls from a "mysterious voice" that references the Knight's abduction of Undyne and their plan to open a Dark Fountain in the church, as well as something about Kris owing the voice on the phone due to a promise, if this voice is the Knight themself it would mean they are in close contact and are actively working with Kris for unclear reasons. By the end of chapter 4, Kris can inspect a closet door that the narration implies a large figure is hiding in, if the door handled is turned Kris will refuse to do anything further. If this figure is the Knight it would mean Kris is protecting them and their identity.

Gallery

Trivia

  • The name "Kris" holds several potential meanings:
    • dagger, a possible nod to the knife Kris wields at the end of Chapter 1.
    • The etymology of the name being "follower/carrier of Christ" could be a nod to the fact that Kris's family is or was very religious.[26]
    • Kris's skin turning blue in their Dark World form may make their name a reference to Krishna, the Hindu god of protection, compassion and love, whose skin is commonly depicted as blue. This could be another nod to Kris's family being religious.[26]
    • The name is a rearranged form of "Frisk" without the F, and also an anagram of "risk."
  • Kris is exclusively referred to using singular "they/them" pronouns.[27][28]
    • Kris is also a gender-neutral name, applicable to anyone regardless of gender.
    • The official pronouns for Kris are "They/Them". This is supported by Toby Fox referring to them as "they” after someone else had previously referred to the character by "he". This, alongside the game's consistent use of gender-neutral language to describe them, implies that they are most likely non-binary.
  • Pressing the cancel key when Kris gets out of bed at the beginning of a chapter causes them to leave their bed faster.
  • When saving the game for the first time, the SAVE file being replaced is named "Kris," implying Kris can save outside of the player’s control.
    • If a SAVE slot is erased, [EMPTY] replaces Kris's name instead when starting a new game in that slot.
  • Kris is the only party member to not have a hurt sprite battle portrait when they receive damage.
  • Interestingly, while Kris starts out with a max HP of 90 when first entering the Dark World, which increases as each fountain is sealed, in the Light World they always have a maximum of 20 HP, the same amount as Frisk at LV 1.
  • Kris can call Toriel after sealing the Dark Fountain. If they do not, the call still happens regardless once Kris is near the school door. Notably, the dialogue is the same.
    • If Kris calls a second time, they ask Toriel if she can drive them home. She declines, and suggests they "try walking. It builds character, honey."
    • On the third call, Toriel states she is "grading papers." She then says she can talk once Kris returns.
  • Kris's red eye flash in the ending is reused from Undertale, as its sprite names confirm that it as the same as Asgore's in his boss fight.
  • Kris's hair and skin colors when mixed result in red. When they walk or run it is possible to see an optical illusion revealing their left eye as red.[29]
  • Kris's dance during the Sweet Cap'n Cakes fight takes inspiration from the Slavic dance "Kozachok," more commonly known as the "Squat Dance" or "Kazotsky Kick" outside of Slavic communities.
  • When Susie thinks about what Kris would do during the Ferris wheel scene in Chapter 2, one of the options is "Point and hearts come out," referring to her and Kris's ACT animation.
  • Kris shares several characteristics with Frisk and Chara from Undertale. Kris has a similar name to Frisk, and has the same exact skin and hair colors. Their Dark World cape's palette is also reminiscent of Frisk's shirt.[30] Like Chara, Kris enjoys chocolates, appears to have some interest in knives, is adopted, is good friends with their brother, and has a similar fashion sense. Kris also goes by singular "they" pronouns like both of the children.
    • Kris's shirt stripe is the same yellow as Asriel's stripes in Undertale.[30]
  • Kris bears a notable resemblance to an unused human sprite from Undertale. Albeit, this is primarily due to the shadowed face, the identical hair color, and the similar shirt coloring.
  • Kris's Dark World appearance resembles Varik from the Brandish series, whom Toby Fox used as the protagonist for the EarthBound Halloween Hack. The Brandish series itself has also been used as an inspiration for Deltarune and other projects by Toby Fox.
  • If the player starts from Chapter 2, the vessel options from Chapter 1 remain at default values of 0. These all correspond to the first option, except for Gift, which is set to Mind. This may imply that the options reflect Kris' choices, along with every other choice in Chapter 1, indicating Kris completes Chapter 1 by themselves if the player does not.
  • Kris is always shown with a neutral face, but there are a few exceptions.
    • Kris blushes a few times in Chapter 4; such as when Susie said they're good at flirting, and when Susie asks if they always carry a knife around.
    • During the Weird Route of Chapter 4, Kris is seen clenching their teeth as them and Noelle run out of the room during their interaction.
  • In Chapter 1 (and versions of the Chapter 1&2 demo prior to v1.08), the description for the ACT command is instead "Do all sorts of things. It isn't magic."
  • During the Spamton Sweepstakes 2022 event, pages were added to the official Deltarune website that described events regarding Kris that happened prior to the game:
    • deltarune.com/icee/: An ICE-E sightings report from a young Noelle, who screamed when she thought she saw the ICE-E on a pizza box wink at her. Dess burned out the eyes on the box, and Asriel suggested he bury the box. As Kris was about to bury it in the cemetery, Noelle fussed over potential zombies. They wore the box over their head and scared Noelle, and Dess hit Kris before throwing the box instead in response.
    • Two from Noelle's blog:
      • deltarune.com/kris_dreemurr_kris/: A private post from Noelle, reminiscing about how Kris used visit and play with her. They would suddenly stop and play the piano instead. If she watched, they would stop playing.
        • The URL for this post seems to imply that Kris inherited the Dreemurr's last name, making their full name Kris Dreemurr.
      • deltarune.com/the_n3w3st_g1rl_g1rl/: A private post written by Noelle. She mentions how Susie had been actively bullying Kris, though she notes that Kris seems "oblivious" to this and that they do not inform Toriel. It describes an incident after school where Kris was asleep at their desk, and Susie started to bully them for using apple-scented shampoo. When she threatened them as she bit an apple, Kris suppressed a laugh. With their "gamer reaction speed" they deflected, caught, and bit into the apple she threw. Susie immediately grabbed them by the hair and commented how she believed Toriel would soon be tired of them and be happier if they were to disappear. Noelle notes that Kris had quietly responded back, and Susie abruptly left. Afterwards, Kris finds Noelle in her locker, only to slowly close the door and leave.

References

  1. (You put your whole head inside and honked.) - Narration if the communication device is used.
  2. (Is this like a... what's it called? An introvert thing?) - Susie, if Kris attempts to leave home when Toriel and Susie begin making pie, Chapter 2.
  3. Umm... Kris...? Are you feeling alright?
    Normally you're not so... talkative.
    - Noelle, if Kris visits her father in the hospital and talks to her about "Anything," Chapter 1.
  4. Back again? My, you are active today, are you not?
    Perhaps you can use some of that energy to wake up on time?
    Your brother cannot carry you to school any more, you know.
    - Toriel, if Kris leaves and returns home a second time, Chapter 1.
  5. You were, um, s-sleeping all class...
    D-don't worry! I'm not mad! J... just concerned!
    (Usually you only sleep through the start.)
    - Alphys, Chapter 2.
  6. Kris, honey, what is it?
    What? No, I am not giving you a ride home.
    Our house is not far. It is just at the top of town.
    Try walking. It builds character, honey.
    - Toriel, if Kris calls a second time, Chapter 1.
  7. Oh, it's you. Are you here to play the piano again?
    The patients can't hear it well from here, but I personally enjoy it.
    - Red Big Mouth, Chapter 1.
  8. (It's a VHS explaining how to install video game piano.)
    (From search query: video game piano tutorial)
    - Narration for the object in Kris's room in Queen's Mansion.
  9. https://deltarune.com/kris_dreemurr_kris/
  10. Kris. ... you and I...
    Studied occult. Together.
    ... Incantation for silence.
    ... Find it. Tell me.
    - Catti, Chapter 2.
  11. Toriel: Kris...? What is it, honey?
    Toriel: What? You are "normal?"
    Toriel: What? You made a "trash orb"?
    Toriel: ... Could you explain what you mean by that?
    Alphys: (Kris, d-don't give the phone to me!!!)
    - Dialogue if Kris overhears Alphys and Toriel in the hallway and calls her, Chapter 2.
  12. (It's a picture of your brother and you playing video games.)
    (Your brother is using the knockoff controller.)
    - Narration upon inspecting Toriel's classroom computer, Chapter 2.
  13. Nearly omitting the fact that he had done so in a "videos game."
    He also confessed to various "sins" on your behalf,
    Begging for your forgiveness for "dropping the lizard on purpose."
    - Father Alvin, Chapter 2.
  14. But every Sunday, you and your brother'd still come in.
    He'd order you a hot chocolate...
    And you two'd sit down at that table in the corner...
    ... drawin' shapes in the window with your breath.
    ...
    You must really miss him, huh?
    - Diner Shopkeeper, Chapter 1.
  15. So maybe you were just...
    Staying up late talking to Asriel online again?
    - Alphys, Chapter 2.
  16. (It's a calendar with college vacation circled.)
    (From search query: summer vacation college when.)
    - Narration upon checking the object in Kris's room in Queen's Mansion.
  17. Hey, why aren't you afraid...? - Jigsawry, Chapter 1.
  18. Kris, if you're jealous, you can be a bad guy, too... - Susie, if Kris converses with Lancer again while he is being fanned, Chapter 1.
  19. Kris...
    I'm counting on you, OK?
    - Susie, Chapter 1.
  20. Yo, Kris, you look kind of annoyed. Everything OK?
    You can calm down now, dude! Susie's not here, haha!
    ... Huh? You look even more annoyed...
    - Monster Kid, Chapter 1.
  21. (This maybe isn't the best thing in your room.) - Narration upon inspecting the ICE-E statue in Kris's room, Chapter 2.
  22. He usually only gets this mad when you play games together. - Check text in Berdly's alley battle, Chapter 2.
  23. (It's a get well soon card from your mom.) (It's signed inside.)
    Rudy: Hey, Kris, you KNOW you signed the inside, right?
    Rudy: Why are you staring at it like you haven't seen it before?
    Rudy: Is your penmanship that good??? Was I not moved enough???
    - Upon inspecting the card on the table, Chapter 1.
  24. Original DELTARUNE concept art of the main characters from 2014 or 2015??? The file was just called "THE FUN GANG" - Toby Fox (@tobyfox) on Twitter, November 16, 2018.
  25. Toby: Gigi drew the concept art for Chapter 3 pretty early on, so as the Chapter evolved, sadly, many of the actual in-game assets ended up deviating from their concepts... We’ll definitely show their concept art after the Chapter is released, though! - Interview with Gigi Digi
  26. 26.0 26.1 Remember that time I played truth or dare with Azzy?
    I, like, made him give me his first kiss...
    Then your mom found out he kissed someone, and...
    Like, I think she basically dialed 911.
    I swear your family went to church, like...
    Every single day that week.
    - Bratty, Chapter 1
  27. Susie: (...do they like it?)
    Ralsei: (They're drinking it...)
    Noelle: (Umm, do they like it or not...?)
    - Reactions to Kris drinking Noelle Tea.
  28. Let Kris do what they want, Susie! - Ralsei, when talking to him and Susie after hugging the Dummy in the beginning of chapter 2
  29. Toby Created an Optical ILLUSION that Surprised Me [Deltarune chapter 2] - YouTube
  30. 30.0 30.1 Color palette comparisons and hex codes