HAVEN'T YOU HEARD OF [elemental pairs]!?
WITH AN [Valuable item], YOU CAN DEFEND AGAINST [Puppet/Cat], OR [Thunder/Light], [Dark/Star]...
JUST WATCH OUT FOR THE [$#&*] THAT USE [Death/Scythe]!!! NEVER AGAIN!!!!Spamton
Elements are a hidden property in Deltarune which are sometimes assigned to enemy bullets and armor.[1] Elements affect how much damage a party member takes from certain types of bullets in Chapter 2.
These elements are not related to the elements describing Recruits, as those lines are just ordinary strings.[2]
Damage[]
After calculating the damage reduction from DF, and before calculating the reduction from Defending, elemental resistance is factored in. If the party member taking damage has armor that protects against the bullet's element, it reduces the damage taken by a factor depending on the armor. However, this cannot reduce the damage below 25% of its original value.[3]
Currently, the only bullets which have an element assigned to them are bullets from Spamton NEO, Tasque Manager, and Tasque—all of which are Puppet/Cat.[4]
Elements[]
There are 8 elements referenced in the game's code: Element IDs 0-2 and 6-10.[5] Most are not assigned to any bullets.
The following are elements that are used in game or whose names are known.
Element ID | Element Name | Notes |
---|---|---|
0 | Default (used by most bullets) | |
1 | Elec/Holy | Mentioned by the Sky Mantle, but not used by any bullets |
6 | Puppet/Cat | Used by some bullets of Spamton NEO, Tasque Manager, and Tasque |
Element 1 is referred to as Holy/Elec by the unused Sky Mantle's flavor text. Element 6 was referred to as Puppet/Cat in a Spamton Q&A that took place during the Spamton Sweepstakes.[6] This Q&A also implied the existence of 3 other elemental pairs: Thunder/Light, Dark/Star, and Death/Scythe.
Elemental Resistance[]
Some armors have resistance to particular elements. Element 0 bullets, the default, are exempt from elemental resistance.
Most elemental resistances only defend against bullets with the same Element ID as their Resistance ID; for example, Resistance ID 1 armor defends against Element ID 1 (Elec/Holy) bullets.[1] However, Resistance IDs 9 and 10 defend against multiple types of bullets:[3] Resistance ID 9 armor protects against bullets of Elements 2, 8, and 9 (all of which are otherwise unused); Resistance ID 10 protects against all bullets with an element other than Element 0.
Armors with Elemental Resistance[]
Resistance IDs and stats are sourced from Deltarune's armor info script, setting armorelementtemp
and armorelementamounttemp
.
Resistance ID | Resisted Element | Armor | Damage Reduction |
---|---|---|---|
1 | Elec/Holy | Sky Mantle | 50% |
6 | Puppet/Cat | Mannequin | 35% |
Frayed Bowtie | 15% | ||
Dealmaker | 40% | ||
7 | N/A | Mouse Token | 50% |
References[]
- ↑ 1.0 1.1 Why Does Deltarune Have An Element System?! - YouTube
- ↑ gml_GlobalScript_scr_recruit_info script
- ↑ 3.0 3.1 gml_globalscript_scr_element_damage_reduction script, lines 19–22
- ↑ Spamton Is a Cat (not clickbait, hear me out) - YouTube
- ↑ gml_globalscript_scr_damage script, line 3
- ↑ YOU WANT TO KNOW ABOUT [Cats]!? WHAT AM I, YOUR [favorite search engine]!? FINE, I'LL GIVE YOU SOME [Free tool tips and funny animations!] HAVEN'T YOU HEARD OF [elemental pairs]!? - @Fangamer on Twitter, September 18, 2022.