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(Content | Chapter 2 lore)
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== Main Story ==
 
== Main Story ==
[[Kris]] and [[Susie]] first entered the Dark World through a supply closet at their school. This school Dark World contained the one and only pure Fountain of Darkness. After defeating [[King]], and sealing [[Card Castle]]'s Dark Fountain, Kris and Susie returned to Hometown. The following day, they went to study at the library only to find that it, too, now harbored a Dark Fountain. This library Dark World was ruled over by [[Queen]]. While the party explored this realm, they discovered that Darkners cannot reside in foreign Dark Worlds for long. The only exception to this is [[Ralsei]]'s Dark World, thanks to the "pure darkness [from the] Fountain of Darkness."
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[[Kris]] and [[Susie]] first entered the Dark World through a supply closet at their school. This school Dark World contained the one and only pure Fountain of Darkness. After defeating [[King]], and sealing [[Card Castle]]'s Dark Fountain, Kris and Susie returned to Hometown. The following day, Kris and Susie (along with [[Hometown/NPCs|Berdly]] and [[Noelle Holiday|Noelle]]) went to study at the library only to find that it, too, now harbored a Dark Fountain. This library Dark World was ruled over by [[Queen]]. While the party explored this realm, they discovered that Darkners cannot reside in foreign Dark Worlds for long. The only exception to this is [[Ralsei]]'s Dark World, thanks to the "pure darkness [from the] Fountain of Darkness."
   
 
== Sublocations ==
 
== Sublocations ==

Revision as of 07:46, 18 September 2021

The Dark World is an alternate dimension in which most of Deltarune takes place. The Dark World consists of multiple "worlds", each representing a different location in Hometown. Dark Worlds are powered by Dark Fountains and are inhabited by Darkners.

Main Story

Kris and Susie first entered the Dark World through a supply closet at their school. This school Dark World contained the one and only pure Fountain of Darkness. After defeating King, and sealing Card Castle's Dark Fountain, Kris and Susie returned to Hometown. The following day, Kris and Susie (along with Berdly and Noelle) went to study at the library only to find that it, too, now harbored a Dark Fountain. This library Dark World was ruled over by Queen. While the party explored this realm, they discovered that Darkners cannot reside in foreign Dark Worlds for long. The only exception to this is Ralsei's Dark World, thanks to the "pure darkness [from the] Fountain of Darkness."

Sublocations

These are the currently known locations within the Dark World, ordered by when Kris and their party visits them.

Trivia

  • If the game has already been beaten once on any save file, at the very beginning of the game, Kris can go back to sleep instead of going to school. This teleports them directly into the Dark World, skipping the introductory part of the game in Hometown.
    • This is the easier way to obtain the Wrist Protector, which appears at the north part of the first room. It allows one to rapidly skip text by holding the [C] button.
  • Using the Cell Phone while in the Dark World does not work, and plays an unskippable audio cue. The same audio cue was used in association with W. D. Gaster, a hidden character in Undertale.
  • Several details point to the Dark World being less than real, such as Kris's Wood Blade having a carbon core and Kris's weapon in the intro and epilogue being a pencil, as well as the scattered playing pieces in the Unused Classroom, compared to the theme of toys throughout the game.
    • Additionally, the unused classroom contains a rug similarly colored as the Field, a checker board alike to the Great Board and a cupboard filled with playing cards similar to Card Castle.