The Dark World is the world in which most of Chapter 1 of Deltarune takes place. It is inhabited by Darkners.

Main Story[edit | edit source]

Kris and Susie were seemingly able to reach the Dark World by entering a supply closet at their school, although it is currently unknown if they, or others, are able to do so (again.)

Sublocations[edit | edit source]

These are the currently known locations within the Dark World, ordered by when Kris and their party visits them.

Trivia[edit | edit source]

  • If the game has already been beaten once on any save file, at the very beginning of the game, Kris can go back to sleep instead of going to school. This teleports them directly into the Dark World, skipping the introductory part of the game in Hometown.
    • This is the easier way to obtain the Wrist Protector, which appears at the north part of the first room. It allows one to rapidly skip text by holding the [C] button.
  • Using the Cell Phone while in the Dark World does not work, and plays an unskippable audio cue. The same audio cue was used in association with W. D. Gaster, a hidden character in Undertale.
  • Several details point to the Dark World being less than real, such as Kris's Wood Blade having a carbon core and Kris's weapon in the intro and epilogue being a pencil, as well as the scattered playing pieces in the Unused Classroom, compared to the theme of toys throughout the game.
    • Additionally, the unused classroom contains a rug similarly colored as the Field, a checker board alike to the Great Board and a cupboard filled with playing cards similar to Card Castle.

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