Clover is a Darkner mini-boss from the Card Kingdom, that is encountered in the Forest. She represents the clubs suit.
In Chapter 1, she is celebrating her birthday. In Chapter 2, she can be fought in Castle Town's Party Dojo.
Profile[]
Appearance[]
Clover is a larger three-headed feline that walks on four legs. She has a long tail with the end looking like a three-horned cross. Clover has three identical round heads with horns on three long, separate necks with the one in the middle slightly taller, giving her heads a resemblance to the club card symbol. Her heads have three blue eyes in the same club position. Clover's fur (or skin) is entirely white.
Personality[]
Each of Clover's heads has a different personality. The middle head is very cheerful, the right head is very mean and seems to think highly of herself, and the left head seems to be somewhat shy and meek, and does not agree with the other two heads on some subjects.
When talking about boys in-battle, Clover comments that she likes fluffy boys with glasses, matching the description of Ralsei.
Main Story[]
Chapter 1[]
Before meeting Clover, the party encounters a Rudinn trying to think of a good birthday present for her. The Rudinn mentions that Clover only likes sports, trees, and boys.
Clover's three heads can be found at one of the puzzles in the middle of the Forest. Each head comes out of a hole adjacent to the puzzle and gives a clue to the solution of the puzzle, which had its answer mangled with a calligraphy pen by Rouxls Kaard.
After completing the puzzle, Kris can go through the lowered spikes. However, before entering the next room, Clover comes out from behind the puzzle and starts an encounter.
Clover lives in Card Castle on the fourth floor. The bed in her room is shaped like a clover, to fit her three heads. When the party arrives at the castle, they find a party going on in her room, organized by a Rudinn and a Hathy, who identify themselves as party members. A boombox plays club music, and several small trees and large baseballs have been provided, though one of the baseballs is a repainted basketball.
Chapter 2[]
Clover is brought to Castle Town alongside the rest of the Card Kingdom inhabitants by Kris. She resides in the Party Dojo and can be fought again as the third challenge of the Dojo. Defeating her rewards the party with a Clubs Sandwich from Jigsaw Joe.
In Battle[]
Attacks[]
Forest[]
- Clubs appear outside the bullet board and rapidly shoot three 3-way spreads of bullets at the SOUL.
- Clubs fly from the right of the bullet board and explode, shooting three slow-moving pellets.
Rematch[]
Clover gains one attack in addition to the attacks above:
- Clover's tail rapidly releases clubs from the top of the bullet board.
Strategy[]
Forest[]
- The TalkBoys, TalkTrees and TalkSports ACTs can be used once each to fill Clover's (hidden) mercy meter by +40%.
- Using the Manual makes Clover sentimental and fills her mercy meter by +50%. It can be done repeatedly.
- Sparing Clover fills her mercy meter by +10%.
- If three Talk ACTs are used, regardless of topic, Clover becomes tired and can be pacified.
- If her HP is reduced to 135 or below (50%), she becomes tired and can be pacified.
Rematch[]
- To spare Clover, the Topic or Topic(Long) ACTs must be used. Topic gives 3 seconds while Topic(Long) gives the player 10 seconds to choose a topic Clover likes: CuteBoys, Fluffy, Birthday, Sports, Family, Hole, Rouxls, Puzzle, Party, Dance, GiantBed, NumberThree, Sandwich, and Tree are correct, while SplatNoise, SandPaper, Chaos, Clown, NumberFour, NumberTwo, Turtleneck, Trouble, Thrash, Guns, Cheating, Dice, Starwalker, 4LeafClover, Garbage, Non-Birthday, and Crime are incorrect. A correct guess fills Clover's mercy meter by %, up to 50%, where T is the current turn number.
- Sparing Clover fills her mercy meter by +5%.
- If her HP is reduced to 750 or below (50%), she becomes tired and can be pacified.
- After returning from the Cyber World, both S-Action and R-Action become available, increasing Clover's mercy meter by +5% and +25% respectively.
Quotes[]
Pre-Battle[]
- Forest
- [Normal]
- [Talk to Clover; unused]
Battle[]
- Forest
- Nice weather today. What? It's just awful! Please stop, you two... [Neutral]
- Nice to meet you! Die! Die! Die! Please ignore them. [Neutral]
- Let's get to know you~ GET OUT OF HERE!! Sorry about this... [Neutral]
- [TalkBday]
- [TalkBoys]
- [TalkSports]
- Animals are kind of nasty. Just AWFUL in concept. (Never seen one, but...) [Talking about animals]
- I love the smell of trees. Oh! Me too! Pollen makes me... Uh, sure! [Talking about trees]
- Aww, he MADE that!? So caring! It's SOOO cute! I want it! (Isn't it a bit...boring?) [Using Manual]
- Rematch
- Nice to see you again! This time you die! Please ignore them. [Neutral]
- How well do you know us? YOU KNOW NOTHING, IDIOT! Sorry about this... [Neutral]
- Nice dojo today. What? It's just awful! Please stop, you two... [Neutral]
- Time's up! TOO SLOW! (Sorry...) [Running out of time]
- That's right! Not bad! (It's OK...) [Answering correctly]
- No thanks! WRONG! (Is it that bad?) [Answering incorrectly]
Flavor Text[]
- Any encounter
- Two heads are better than one! Three... maybe not. [Check]
- Clover is bickering with herselves. [Neutral]
- Clover is whispering about cute boys. [Neutral]
- Clover flashes a trio of terrible smiles. [Neutral]
- Clover is arguing about whose toothbrush is whose. [Neutral]
- Clover hums like an out-of-tune choir. [Neutral]
- Smells like clover and dew. [Neutral]
- Clover seems TIRED of discussing so much. [Tired]
- Clover starts to look wilted. [Low HP]
- Clover seems to be getting along with herselves. [Spare conditions met]
- Clover's harmony was shattered by violence. [Unused]
- Forest
- Clover grew close! [Encounter]
- Clover and Hathy grew close! [Encounter with Hathy; unused]
- (Seems like you should talk about something else...) [TalkBday]
- (Seems like Clover enjoyed talking about that...) [TalkBoys/TalkSports]
- [TalkAnimals]
- You brought up the topic of Animals.
- Clover didn't seem to care...
- [TalkTrees]
- You brought up the topic of Trees.
- Clover seemed happy...
- Clover became sentimental! [Using Manual]
- Rematch
- Clover joins the stage! [Encounter]
- Choose a topic that Clover likes! [Topic/Topic(Long)]
- Susie stood there awkwardly! [S-Action]
- Ralsei stood there cutely! [R-Action]
Gallery[]
Trivia[]
- Clover is the only (mini-)boss of Chapter 1 to not have her own unique battle theme (instead using the regular encounter music).
- Clover's name and her attacks are a reference to her shape; the locations of her head form a club, which resembles a clover plant. Her bed and the door to her room continue the theme with the same club shape.
- The Broken Cake was commissioned by Clover's Hathy friend for the party.
- There is data in the files for a scrapped version of Clover that would appear as a regular enemy instead of a miniboss. She also had more variety in ACT commands, a higher AT, and a lower $D reward.
- For that unused variant, there are scrapped commands for the ACTs Religion, Politics, GunControl, Kindness, Ghosts and Games. Some of these were possibly scrapped for being controversial topics.
- Examining the game's dialogue reveals that GunControl actually refers to controller preferences, possibly for a shooter game.[2]
- Cut dialogue reveals that Clover's middle head admires King, but believes that "Lightners deserve respect". Clover's right head hates him, but like him believes in exterminating non-Darkners.[3][4]
- Clover (along with Lancer, Rudinn, Hathy, King, Jevil, and the uncredited King of Diamonds) were designed by kanotynes.
- With the exception of Jevil, all of kanotynes's characters were fully designed by March 2012 - 6 years prior to the release of Deltarune.[6]
- According to kanotynes, the characters were originally created for her design class, having volunteered to draw 52 unique playing card designs.[1]
- Clover's earliest concept was first posted on Tumblr on March 15, 2012, as a character on a jack of clubs playing card.[7]
- With the exception of Jevil, all of kanotynes's characters were fully designed by March 2012 - 6 years prior to the release of Deltarune.[6]
- Clover may have been inspired by Dodrio from Pokémon. They both have three heads, each with a different personality (joy, sorrow, and anger), and they both tend to have the heads bicker among themselves.
References[]
- ↑ 1.0 1.1 The reason I made them in the first place was for my design class though. - kanotynes on Tumblr, March 29, 2012.
- ↑ I use a gamepad to aim! IDIOT! Mouse and keyboard! Please stop, you two... - Clover's cut dialogue from the game files
- ↑ The King is great! He's TERRIBLE! Please stop, you two... - Clover's cut dialogue from the game files
- ↑ 4.0 4.1 An angel is watching us. You BELIEVE that garbage? Please stop, you two... - Clover's cut dialogue from the game files
- ↑ Where's Mr. Fluffy? YOU must have scared him! (Who cares?) - Clover's cut dialogue from the game files
- ↑ just finished the face cards. - kanotynes on Tumblr, March 27, 2012.
- ↑ working on playing card designs for one of my classes. - kanotynes on Tumblr, March 15, 2012.