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These items are often important to the story, useless on their own and cannot be discarded. As of Chapter 2, Darkners are capable of turning themselves into Key Items. Through the Key Items menu, characters carried in the inventory can be interacted with.

Name Description Effects Source Buy (D$)
Broken Cake
  • Though broken, it seethes with power. A master smith could fix it.
  • Though broken, it seethes with power. A master smith could fix it.
N/A
Door Key

The key to a mysterious cell. Something feels strange about it.

Allows the party to fight Jevil.

  • Malius
N/A
Shadow Crystal/Glass
  • A sharp shadow moves like water in the hand.
  • There is a small shard of something in your pocket. It feels like glass, but...
N/A
KeyGen

A shady-looking program that can open certain doors.

Unlocks a lock to the basement of the Queen's Mansion.

Random, 0-49030
Disk/Empty Disk/Loaded Disk
  • A data disk from a strange machine. Didn't someone want this?
  • A strange disk. You can feel it smiling in your hand.
N/A
Lancer

Varies

Plays music after acquiring Queen's Mixtape.

  • Lancer
N/A
Rouxls Kaard

Thou gazeth upon a man most handsometh. This daringst genius, adoredeth beyondth all hey let me speakst

Escapes

N/A
Starwalker

The original                     
         (Starwalker)

Appears in the key items menu

  • Starwalker
N/A
Cell Phone

Can be used to make calls.

Can call various characters

  • Default item
N/A
Egg

Not too important, not too unimportant.

Can be placed in Hometown.

N/A
Pure Crystal

The shadow purified by the cat

N/A

  • Unused
N/A
Broken Keys

  • It's the top part of a key. A smith could fix all three parts.
  • It's the middle part of a key. A smith could fix all three parts.
  • It's the bottom part of a key. A smith could fix all three parts.

Can be combined to make a Door Key

N/A

All items (12)

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