These items are often important to the story, useless on their own and cannot be discarded. As of Chapter 2, Darkners are capable of turning themselves into Key Items. Through the Key Items menu, characters carried in the inventory can be interacted with.
| Name | Description | Effects | Source | Buy (D$) |
|---|---|---|---|---|
| Broken Cake |
|
|
N/A | |
| Rouxls Kaard |
Thou gazeth upon a man most handsometh. This daringst genius, adoredeth beyondth all hey let me speakst |
Escapes |
N/A | |
| Door Key |
The key to a mysterious cell. Something feels strange about it. |
Allows the party to fight Jevil. |
|
N/A |
| Broken Keys |
|
Can be combined to make a Door Key |
N/A | |
| Starwalker |
The original |
Appears in the key items menu |
|
N/A |
| Egg |
Not too important, not too unimportant. |
Disables PS Trophy Can be placed in Hometown. |
|
N/A |
| Cell Phone |
Can be used to make calls. |
Can call various characters |
|
N/A |
| Shadow Crystal/Shadow Crystal/Glass |
|
Is taken by Seam in Castle Town. |
N/A | |
| Disk/Empty Disk/Loaded Disk |
|
|
|
N/A |
| Pure Crystal |
The shadow purified by the cat |
N/A |
|
N/A |
| KeyGen |
A shady-looking program that can open certain doors. |
Unlocks a lock to the basement of the Queen's Mansion. |
Random, 0-49030 | |
| Claimbclaws |
|
|
|
N/A |
All items (12)