These items are often important to the story, useless on their own and cannot be discarded. As of Chapter 2, Darkners are capable of turning themselves into Key Items. Through the Key Items menu, characters carried in the inventory can be interacted with.
Name | Description | Effects | Source | Buy (D$) |
---|---|---|---|---|
Broken Cake |
|
|
N/A | |
Door Key |
The key to a mysterious cell. Something feels strange about it. |
Allows the party to fight Jevil. |
|
N/A |
Shadow Crystal/Glass |
|
|
N/A | |
KeyGen |
A shady-looking program that can open certain doors. |
Unlocks a lock to the basement of the Queen's Mansion. |
Random, 0-49030 | |
Disk/Empty Disk/Loaded Disk |
|
|
|
N/A |
Lancer |
Varies |
Plays music after acquiring Queen's Mixtape. |
|
N/A |
Rouxls Kaard |
Thou gazeth upon a man most handsometh. This daringst genius, adoredeth beyondth all hey let me speakst |
Escapes |
N/A | |
Starwalker |
The original |
Appears in the key items menu |
|
N/A |
Cell Phone |
Can be used to make calls. |
Can call various characters |
|
N/A |
Egg |
Not too important, not too unimportant. |
Can be placed in Hometown. |
|
N/A |
Pure Crystal |
The shadow purified by the cat |
N/A |
|
N/A |
Broken Keys |
|
Can be combined to make a Door Key |
N/A |
All items (12)