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These items are often important to the story, useless on their own and cannot be discarded. As of Chapter 2, Darkners are capable of turning themselves into Key Items. Through the Key Items menu, characters carried in the inventory can be interacted with.

Name Description Effects Source Buy (D$)
Broken Cake
  • Though broken, it seethes with power. A master smith could fix it.
  • Though broken, it seethes with power. A master smith could fix it.
N/A
Rouxls Kaard

Thou gazeth upon a man most handsometh. This daringst genius, adoredeth beyondth all hey let me speakst

Escapes

N/A
Door Key

The key to a mysterious cell. Something feels strange about it.

Allows the party to fight Jevil.

  • Malius
N/A
Broken Keys

  • It's the top part of a key. A smith could fix all three parts.
  • It's the middle part of a key. A smith could fix all three parts.
  • It's the bottom part of a key. A smith could fix all three parts.

Can be combined to make a Door Key

N/A
Starwalker

The original                     
         (Starwalker)

Appears in the key items menu

  • Starwalker
N/A
Egg

Not too important, not too unimportant.

Disables PS Trophy Can be placed in Hometown.

N/A
Cell Phone

Can be used to make calls.

Can call various characters

  • Default item
N/A
Shadow Crystal/Shadow Crystal/Glass
  • A sharp shadow moves like water in the hand.
  • There is a small shard of something in your pocket. It feels like glass, but...

Is taken by Seam in Castle Town.

N/A
Disk/Empty Disk/Loaded Disk
  • A data disk from a strange machine. Didn't someone want this?
  • A strange disk. You can feel it smiling in your hand.
N/A
Pure Crystal

The shadow purified by the cat

N/A

  • Unused
N/A
KeyGen

A shady-looking program that can open certain doors.

Unlocks a lock to the basement of the Queen's Mansion.

Random, 0-49030
Claimbclaws
  • TBA
  • Allows the user to climb on Chapter 4's puzzles
N/A

All items (12)