Deltarune Wiki

A castle...?
Why the hell is there a castle inside a supply closet...?


Castle Town is a town in the Closet Dark World. It houses Ralsei's castle, which in turn houses the Fountain of Darkness. It is unique in its ability to host Darkners from other Dark Worlds.

Initially, there are no inhabitants present apart from Ralsei. At the start of Chapter 2, Kris brings all of the residents of Card Kingdom to Castle Town, populating the town and changing its name and theme to My Castle Town.

In Chapter 2, the Rudinn in front of Party Dojo refers to Castle Town as "[player]Town." "[player]" is the player's name, as provided during the Introduction or upon starting Chapter 2 (if not continuing from Chapter 1).

Main Story[]

Chapter 1[]

Kris and Susie first enter Castle Town after they slide down a cliff in ??????, escaping Lancer's attacks. The two heroes enter the town, only to find it deserted, and continue into the castle.

In the castle, they meet a hooded Ralsei, who tells the party of The Prophecy and that the two of them are the Heroes of Light/Delta Warriors mentioned in the prophecy. After hearing the tale, Susie explains that she has no intention of helping the Darkners, stating that it "might even be kind of fun, honestly" if the world is to be destroyed. Before Ralsei can change Susie's mind, Lancer busts in and knocks Ralsei away. After introducing himself to Kris and Susie, Lancer explains that he'll defeat the two of them to make sure they don't go east, their only way home.

Lancer engages the heroes in combat, and is subsequently defeated. He proclaims that, the next time the heroes meet him, they'll be the losers, before leaving the scene. Ralsei then walks back to the heroes, takes off his hood, and reveals his identity to be Ralsei the Prince. Susie declares she'll keep going by herself, and walks out of the castle, into Field.

Ralsei recommends to Kris that they follow Susie, as he guides Kris out of the castle. Just outside the town, Ralsei offers to teach Kris about encounters by having them fight a training Dummy. After Kris completes Ralsei's tutorial, the two of them move towards the "Great Door," which Ralsei seems surprised to see opened. The two of them then proceed to go through the Great Door, into Field, to give chase to Susie.

Chapter 2[]

Kris and Susie enter Castle Town again at the beginning of the second chapter, this time on purpose. Immediately upon entering, Ralsei asks Kris to return back to the Light World and bring everything from the Unused Classroom back to the Castle Town. After bringing everything back, characters from Chapter 1 appear inside the Castle Town. It is then revealed that the old Dark World no longer exists, as a consequence of the Eastern Fountain being sealed. Kris and Susie then get the opportunity to interact with some of the NPCs, do some shopping and playing minigames. Ralsei then sends Kris and Susie back to the Hometown to do their homework.

After finishing their adventure in the Library Dark World, the party can find all recruited characters in Castle Town again, unlocking different dialogues, shopping options and minigames. The party may then return back to the Hometown anytime they wish.


Training Area[]

Located to the right of the city's entrance, this area is used for Ralsei's training dummy in Chapter 1. In Chapter 2, the dummy is still there, with the Worm eating its clothes. After returning from the Cyber World, an Addison can be found here selling free sample bites of the clothes that were previously on the dummy. If Kris didn't purchase the Mannequin, it ends up beside the Ralsei dummy and wear its clothes.

Sweet Cap'n Cakes's Music Room can also be found in this area, if all enemies have been recruited in the Cyber World. In the Music Room, the party can play some tracks from the Chapter 1 and Chapter 2 OST. If they have not, Sweet Cap'n Cakes mention how they need more recruits to reopen their shop.

Mr. Elegance is also present in the area. After returning from the Cyber World, he mentions how they are rebuilding the area to be more board-like.

Going past the training area brings the party to the Great Door which lead to the Field in Chapter 1. In Chapter 2, the door seem to be permanently closed, and a Bloxer with three pairs of pants can be found there instead. He adds a fourth pair of pants by the end of Chapter 2 if enough enemies have been recruited. After returning from the Cyber World, a tiny walking car can be seen there as well if all enemies have been recruited and fewer than three cars have been hit while driving with Queen.[1][Testing required] If not all enemies were recruited, Poppup and Maus appear at the door if they were recruited instead.

Party Dojo[]

The Party Dojo.

The Party Dojo, run by Jigsaw Joe, allows the party to attempt various challenges, which each yield various rewards. The challenges are in the form of battles that serve as minigames.

Available challenges
Challenge Prize In-game description Battle description Available
Jigsaw Joe Joe's Life Savings (1 D$) Learn how to spare like a champ. In the battle, Jigsaw Joe tells the party to ACT and spare on the same turn, because sparing otherwise does not work (after shaving Joe's beard, it regrows next turn). After sparing him once, he returns to remind the party that making an enemy tired and pacifying on the same turn works as well. The party can also attack Jigsaw Joe directly; he complains that this is not the way to Spare an enemy, but because a win is a win, he still rewards them. Beginning of Chapter 2
Graze Challenge 1 $100 Get 100% TP without getting hit! You can do it, boss! In the battle, a Jigsawry is attacking the party with puzzle pieces and the party must graze the bullets to reach 100% TP to complete the challenge. Beginning of Chapter 2
Clover Rematch Clubs Sandwich It's not Clover's birthday anymore! She won't go easy on you now! A slightly different Clover battle, which is harder than combat with Clover in Chapter 1. In this battle, the party cannot spare Clover by using Manual twice like in Chapter 1. It is the only Chapter 2 battle to use the Chapter 1 damage calculation. Beginning of Chapter 2
Tasque Manager Says $250 Winning's as easy as A-B-C! You've got three chances, boss! A regular Tasque Manager battle without the Tasques surrounding her. When the party gets hit, Tasque Manager gives them an X, and after 4 turns during which the party was not hit Tasque Manager gives the party an O. After receiving three X, the battle ends unsuccessfully, and after receiving three O the challenge is successfully complete. After returning from Cyber World, if Tasque Manager was recruited
Ch2 All Stars Tension Gem Face everyone in a row! It'll take some stamina... Battle against most recruits from the Cyber World. After returning from Cyber World if enough enemies were recruited

In the dojo, a Battle's Master can tell the party more about battles. Other enemies from Chapter 1 and Chapter 2 are also present, such as Clover, Werewerewire and Bloxer.


Seam's Shop.

Seam's shop from the Field has been transferred into Castle Town. They are selling their usual wares, with Dark Candy replaced by CD Bagel when Sweet Cap'n Cakes have opened their Music Shop.

Top Bakery[]

The Top Bakery.

Malius and Lancer can be found in the Top Bakery. Malius offers the party to fix them or fuse multiple items into one. Lancer offers the party a free Lancer Cookie, but does not give the cookie if the party already has one, complaining that he needs to regenerate.

After returning from the Cyber World, Swatch banishes the Top Chef from the cafe, so he shows up in the bakery. If the party returned his repaired Top Cake in Chapter 1, Top Chef gives the party a Spin Cake whenever they do not already have one.


The Castle Town Cafe.

The Cafe is a building where the player can interact with their party's Recruits. Four different recruits can be placed at the three tables inside, and interacting with each of them can allow the player to learn more about their personalities. Depending on the composition of their placement, the recruits' responses to Kris interacting with them varies, although they mainly share their drink or snack preferences by attempting to voice their order if they lack any dynamics between them.

The initial composition of the recruits are a Jigsawry seated at the table closest to the broken jukebox near the northwest corner, a Rudinn seated at the table across it, and another Rudinn sharing the southern table with a Hathy, respectively seated west and east of said table.

Before visiting Cyber World, Top Chef runs the Cafe—he wanted to run the Top Bakery, but someone (Malius) is already working there, so he is serving pastries from the Cafe instead. After returning from Cyber World, Swatch takes over the Cafe and banishes Top Chef to the Top Bakery. Interacting with whoever is currently manning the counter gives the player the option to check their current recruits and change which are currently placed in the available seats.

If the party returned his repaired Top Cake in Chapter 1, Top Chef gives the party a Spin Cake whenever they do not already have one.

Tasque Manager, a Tasque, and a Swatchling appear in the Cafe if they are recruited in the Cyber World, separately from the placed recruits. As a result, Tasque Manager cannot be placed at a table, although additional Tasques and Swatchlings can.


In Chapter 2, after Kris brings all objects from the unused classroom to the closet, Mr. Society can be found next to the cliffs. He mentions being unable to handle society and floats to the top of the cliff. If the party completed his blue checkmark quest in the Cyber World, the Hacker can be found here as well, mentioning how the Castle Town is nearly as good as the city he made in Minecrap.

In Chapter 2, if the save file was not continued from a Chapter 1 save file in which Jevil was defeated, but Jevil has been defeated in any Chapter 1 save file, Jevil's Shadow Crystal and either the Jevilstail or Devilsknife can be found in a hole in the side of the cliff once Castle Town has been transformed into My Castle Town. These items can be found before visiting the Cyber World; after visiting Cyber World, it is only possible to retrieve the Shadow Crystal here if Spamton NEO was defeated.

Ralsei's Castle[]


Ralsei's castle entrance is the place where Kris and Susie meet Ralsei for the first time, before the first Lancer battle takes place. No other parts of the castle are accessible in this chapter. In Chapter 2, on the place where Kris and Susie met Ralsei the Royal Coat Rack and the Little Ball are now present, if the party hasn't hurt anybody during Chapter 1.

After returning from the Cyber World, Trashy can be found here. If all Darkners were recruited in the Cyber World, Nubert can also be seen here, with his blond wig now belonging to the Little Ball.

First Floor[]

After entering the castle, a large cauldron in which Ralsei cooks can be seen. To the left is the staircase to the second floor, to the right is the staircase to the basement, and a large, locked door can be found just north of the cauldron.

Second Floor[]

The second floor, also known as "Living Quarters," is where Kris's, Susie's, and Lancer's rooms are located, as well as a closed down staircase to the third floor, where Ralsei's room is found, but still under construction during the events of Chapter 2. After returning from the Cyber World, the Queen can be found here too, planning her new room on the third floor. If all Darkners were recruited in the Cyber World, Lancer and the Queen can be found lying on loungers here, with a Rudinn as their fan, similarly to how Susie and Lancer did in the Forest.

Kris's room contains a bed, a stand for their Manual, a shelf and a wardrobe full of clothes. If the Manual was thrown away in Chapter 1, the stand for the Manual is replaced with a trash can. If collected from Noelle's room in the Queen's Mansion, an ICE-E statue also appears here. If Kris has eaten the moss in Chapter 1, some decorative moss appears in the bottom right corner of the room. Susie's room contains a spiked bed, a refrigerator, another stand for her Manual, and another wardrobe. If collected from Noelle's room in the Mansion, a statue of a monster similar to the one seen in The Prophecy can be seen here. Lancer's room looks exactly the same as in Card Castle, but without his bike in the bed.

Basement Floor[]

The basement, or "Living Quarters for Bad Guys," contains two cages with three former kings and circus animals, and one large jail cell containing the King, whose cage resembles that of a giant hamster cage. C. Round is shown to be the protector of this room.



  • All four accessible buildings have the same flavor text in Chapter 1. The first Kris visits reads "It looks like a shop, but the door is locked, and no one's inside." The rest simply read "(It's locked.)" The signage displays a sword, a sack, the word "Inn," and a question mark respectively over the four doors despite the matching text.
  • If Kris interacts with the rockslide leading into Castle Town from ?????? in Chapter 1, Ralsei mentions how he doesn't know how Lancer got up there.[3]
  • In Chapter 2, Kris has the option to hug the Ralsei dummy before going to the Unused Classroom. If Kris chooses to do so and talks to Susie and Ralsei, they comment on Kris hugging it.
  • After Kris returns, if Susie's dialogue is still present when she says "... one...?", the Darkners' sparkles overlap the dialogue box.
  • If Worm is near the Ralsei dummy, Kris has the choice to put their mouth on the mannequin. Ralsei becomes extra surprised if they do, and Susie remarks, "Don't bother. It tastes awful." regardless.
  • If Chapter 2 is loaded without using a Chapter 1 file, these are the defaults:
    • Kris's room has the Manual on a shelf, and no decorative moss.
    • Royal Coat Rack and the Little Ball are present.
    • Top Chef won't give a Spin Cake, as the Top Cake wasn't repaired/returned.
    • Battle's Master states that the 1 D$ "FUNDING GOAL" for their Hole was not reached, and does not talk about it.
    • Starwalker isn't present when Kris and Susie leave Castle Town.
  • Kris's room bears a resemblance to Asriel's side of their room in Hometown. Unlike Asriel's, the room lacks a flower poster, a digital alarm clock, and games underneath the bed. The mock window has a different drape design, and appears sketched like the star scribbles.
  • The Great Door that leads to the Field appears to have a Light World equivalent that connects the janitor's closet to the unused classroom. This may explain how the party is able to travel to the other Dark World without entering the Light World and ends up in the unused classroom. With the sealing of the Card Castle Dark Fountain, the Great Door no longer connects to another Dark World, explaining why it can no longer open.


  1. gml_Object_obj_npc_castle_door_Create_0 script, lines 50-59
  2. yee!! I can share a few concept arts of deltarune stuffs (not fanart this time) here's what this looked like before i pixelled it - Temmie Chang (@tuyoki) on Twitter, November 16, 2018.
  3. Come to think of it, how did Lancer get up there...? I suppose he rode his bike up the side of the cliff...? - Ralsei