Deltarune Wiki

Cards are a Light World item in Chapter 2 of Deltarune. They cannot be dropped. The Cards represent Lancer and Rouxls Kaard, and transforms back into these characters when entering a Dark World, similarly to how Ball of Junk transforms into the Dark World inventory. Lancer briefly appears as a card when Kris uses him to escape the laser cage in the Queen's Mansion.

Flavor Text[]

  • (You fumbled and caught them. You can't throw these away!) [Attempting to Drop]


  • Despite having a full sprite in the game's files, the Rules Card is unused as it doesn't appear anywhere else throughout Chapter 2. It was intended to appear in the cutscene where Lancer and Rouxls become Key Items.[1]


  1. [DELTARUNE] Early version of the cutscene where Lancer becomes a Key Item - YouTube